Sacred 2 community patch

>>> Опубликовано: - 10.09.2017 - 2054 Просмотров

Das Update nimmt nicht nur zahlreiche Fehler in Angriff, sondern fügt z. Was lange währt wird endlich Release.

Or visit the English discussion on darkmatters. Due to implementation of several languages it might be possible that we did not have translations for everything new yet. Arkenmarks Refuge: The Dungeon can now be played. Transparent console with new textcolor and backround. The Mage from Northland Expedition is set to a new position.

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The SW Special-Mounts have been color coded again to their respective aspects. Removed several unused creatures and quests. Fixed a possible reason for one-hit-deaths between 2nd and 4th soulstone in crystal plains.

The console logo now shows the CM-Patch version. The frame showing skill-mastery has been made more visible.

sacred 2 community patch 0150 не устанавливается

Implemented various improvements to get a clearer debug. Wrong Seraphim and Dragonmage animations when equipped with 2H-Swords were corrected. Fistweapons: Got fitted animations through new subfamilies. Work on original martial arts animations in progress. Reactivated death animations of all bosses. Gar'Colossus: Has recieved a makeover. Swirling mist of Miasma: See above. Demons: Fixed the One-Hit-Death problem in the Desert. Walther (XMAS): Can hit you now.

A "non-crystal Crystalbear" in the Quest "Challenge" has been adapted to its environments. Scarabs now have correct Attack and Defense values. Elite-Coboldarchers give now correct EXP. Removed some lost enemies in remote inaccessible regions. Endboss (Harbinger of Death) in Quest "Lost Crypt" has been weakened. The problem of "immobilized" PCs when fighting Octalogamus, Gar'Colossus, Khral, The white Griffon, Carnach and some other enemies has been fixed. Crystal-Traps in Crystalregion now give correct EXP. Implemented a new Boss: Failitia the Spiderqueen.

Damage of Poison Trap spell has been altered to DOT. (This schould prevent One-Hits with the lord of poison, as well as some issues with low-lvl PCs at the start of the game. Reduced the teleport range of the undead general, to prevent him from kicking himself off the worldmap. (Please check if he still disappears. The decorative destructable Crystals (except the smallest) in the Crystalregion got a kind of self-defence, now that they grant EXP. Did some modifications to the spell most likely causing the "strange mass healing effect" sometimes experienced in blood forest and beyond.

(Please do test thoroughly if it occurs still. Seraphim: Instilled Belief "Elocution" Mod: Chance to convert now correctly doubles the base chance value and does not set it to 100%. Templeguardian: Archimedesbeam now does Firedamage again and is no longer restricted in its range. Inquisitor: Levin Array: Reduced the range by a very small amount to prevent casting on enemies beyond reach. High Elf: The duration of "Raging Nimbus" now increases with CC level.

Dryad: The base damage of "Tangled Vine" has been increased slightly. In return "Goldenglade Touch" has been slightly weakened.

sacred 2 community patch 0150 не устанавливается

Dryad: A faulty modifier of "Envenom"-Mod in "Ravaged Impact" has been corrected. (It caused Weapons to only distribute poison damage. Fixed an exploit with Dryad and Dragonmage. The Unlock-Code Items now drop regularly. Non-readable Books and Scrolls can no longer drop. Strange Amulets and Rings that were for SW only, can now be used by everyone again. A grey shield (Seraphim) has been made into a rare one.

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The design fits wonderfully to the Endijians Set. Implemented Fistweapons, Throwing Potions and Recurve Bows.

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Introduced some new Maces. TG Miniset XTM-2174: Inventorysize of the chest is now correct. The DM Aspects have been included into random bonuslists for Items (this has obviously been forgotten). Big and Strong Healingpotions are now available at the stores.

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They heal and stack correctly now. Shields are a bit rarer now at the stores, but appear in higher quality. The defense bonus of Endijians Wings (Sera) is now correctly based on armor lore instead of shield lore. Fixed wrong dropchances of some set items. All possible variants of shrinkheads can now be aquired ingame. Swapped wrong aspectboni on two items of inquisitor sets. Fixed a problem with a 2H-Staff being unable to be used by anyone.

Kuans Plate and Shoulders of Anguish have been added to proper droplists, where missing. Lightsabers got their own soundprofile, naming and are based on willpower now.

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Random golden lightsabers can be dropped by bosses now. Revision of Swords and Sabers: Those smaller than 3 inventory slots are uniformously based on dexterity, bigger ones on strength. Katanas are now based on dexterity and are named Katana, Yuudai and Kitari. Fistweapons with long blades are now based on dexterity.

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Charquests are named as Classquests and appear on the corresponding page of the log. "Northland Expedition" is listed on the log page for the human region. All quests involving companions have been optimized. Killquests with timer will show 0 targets after a save and load. Questscripts have been optimized in general.

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(Removal of unused functions and calls, etc. Removed unused quests and backdoors. Relocated the TG Classquest report hologram in Failitias dungeon. The main quest has been revised slightly. The rock blocking the path at octalogamus' now vanishes correctly.

Sacred 2 Community Patch

Log of the startingquests has been cleansed of movies and some unnecessary parts. Also 87 other quests have been revised and optimized so far. I would mention them all here, but I have no idea what they are called in the english localization. The RAD Community (Rüstige Alternative Daddler) for the webspace and traffic for our download distribution. Frank Rentmeister for councel and a lot of hard work, as well as granting us access to his professional, web-based organization tools. Original armor and sword design by Jojjo, Meshes and textures processing and adaptation by Dimitrius154.

Additional fine texture tweaking by Lazy_Tomcat. "Star Wars" Lightsaber Sounds by joe93barlow. This page was last modified on 30 December 2017, at 20:18. Content is available under unless otherwise noted.

Sacred 2 Gold Edition + Community Patch 2. Sacred 2 Gold Edition + Community Patch [2. Процессор: Intel Core 2 Duo 2. Дополнительное программное обеспечение: DirectX® 9. Золотое издание - это продолжение серии ролевых игр Sacred. В Sacred 2: Падший Ангел вы играете за одного из шести персонажей и углубляетесь в интригующую историю, полную побочных заданий и тайн, которые вы должны распутать. Захватывающие боевые приемы и сложные заклинания ждут, чтобы их выучили. Вам будет доступно множество оружия и предметов, и вы сможете выбрать, какие из атрибутов персонажа вы улучшите с этими предметами, чтобы создать своего уникального и неповторимого героя.

По всей Анкарии можно найти продавцов лошадей.

Форум RPG Area: Sacred 2: Community Patch - Форум RPG Area

Они предлагают животных различных мастей, от простой клячи до настоящего боевого скакуна. Лошадь можно экипировать уздечкой, седлом, и даже рыцарским плащом. Эти специальные предметы для верховой езды могут быть как обычными трофеями (с характеристиками, как и любой другой предмет экипировки), так и редкими, и даже уникальными. Ко всему прочему, у каждого персонажа есть особое ездовое животное. Езда верхом не только соответствует личности персонажа, но также сильно влияет на многие аспекты стиля игры. Многие животные специально приспособлены для улучшения боевых навыков персонажа, находящегося в седле.

Некоторые ездовые предоставляют персонажу высокую скорость передвижения, и все обеспечивают герою дополнительные (в основном защитные) бонусы. Исходя из измененных боевых навыков персонажа на лошади сражения верхом могут предоставлять различные тактические преимущества. Выбор между пешими боями и схватками в седле может быть сделан по многим различным причинам.

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У каждого персонажа есть собственный специальный скакун. В Sacred 2: Лёд и Кровь вас ожидают два новых региона, новые квесты и головоломки, опасные приключения и могучие противники. Иными словами, все, о чем может мечтать настоящий герой! Легендарный Кристальный регион Серафимов расположен к северо-западу от Анкарии. Только лучшие охотники способны остаться в живых на землях крылатых созданий. Непреодолимые джунгли скрывали Проклятый Лес на протяжении столетий, а вмести с ним и страшную тайну, которую сможет рыскрыть лишь истинный воин. Если вы хотите отправиться в эти новые края, то направляйтесь в Тилизиум, столицу королевства эльфов.

Там в гавани найдите капитана, который предоставит вам доступ к соответствующей части мира. Сборка вида 'установил играй'.